A Pairing Strategy That Almost Works
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Continues from my previous short form.https://yoonwoojeong.github.io/SYZYGYHere is a small puzzle I developed. Two players each control one piece on a square grid. On your turn you either take a step, or you knock out one of the squares next to you so nobody can ever use it again. You can't walk over your own footprints, and if you can't move, you lose. It's a bit like a game of tag played while the floor crumbles.Let's make the game precise. Picture an
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