Bethesda Layoffs Were Rare Before Acquisition by Microsoft, Says Developer
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Over a month after Xbox’s controversial decision to lay off around 1,600 employees, with 1,600 more planned for the rest of the fiscal year, a lead character artist at Bethesda, Alex Nguyen, spoke about how layoffs at the studio were rare before its acquisition. In an interview with Kotaku, Nguyen noted that the rarity of layoffs was “one of the benefits” of working at the studio behind games like The Elder Scrolls.
He even pointed out that Bethesda has had rocky game releases in the past, like
He even pointed out that Bethesda has had rocky game releases in the past, like
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