Rockstar Games Forced Crunch to Appease Executives, Says Former Red Dead Redemption Designer
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Rockstar Games has garnered quite a reputation as a studio that tends to rely on crunch to wrap up development on its games. In a new interview with Kiwi Talkz, former designer at the studio, Kris Roberts, has shed more light on the developer’s controversial reliance on crunch.
Speaking about transitioning his role from working on Midnight Club to Red Dead Redemption, Roberts said that he had been transferred from being an hourly employee to a “full-time” one. This also meant that there were mor
Speaking about transitioning his role from working on Midnight Club to Red Dead Redemption, Roberts said that he had been transferred from being an hourly employee to a “full-time” one. This also meant that there were mor
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