Silent Hill: Townfall’s Stealth and Combat on “Equal Footing,” Melee Battles Are “A Real Scrap”
Source ↗
👁 0
💬 0
Despite its classification as a “psychological” horror title, the Silent Hill series has always alternated between combat and stealth, and Screen Burn’s Silent Hill: Townfall is no exception. But as much as you might prefer one over the other, lead game designer Graeme McKellan says the team wants both to be on “equal footing.”
In a new behind-the-scenes snippet about both gameplay systems, he noted that, “Sometimes parts of the game will certainly push you
In a new behind-the-scenes snippet about both gameplay systems, he noted that, “Sometimes parts of the game will certainly push you
Comments (0)