In the killer world of online gaming, there are no hits any more – just survivors
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The fates of two ostensibly similar online games released this year, Marathon and Highguard, prove that success is becoming close to unattainableWhat does success look like for developers of online video games? In 2026, the answer could not be clearer: no one has a clue.Consider Highguard, 2026’s first big flop. Signs were promising on its launch on 26 January, with a peak of 100,000 concurrent players on Steam – plus those enjoying the game on PlayStation and Xbox, which do not make player coun
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