No Rest for the Wicked's dramatic 1.0 transformation will "likely" lead to overpowered builds, but "who cares?"
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No Rest for the Wicked 1.0 is going to look very different from the action RPG I've poured dozens of hours into during its early access. Developer Moon Studios has cast out its existing leveling structure, which bore close resemblance to the likes of Dark Souls, in favor of a completely new class system. That's [...]
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