Phantom Blade Zero devs are happy they "didn't have to make everything 100% balanced"
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In multiplayer action games, it's vital that every weapon or character is equally useful, at least as much as possible. I spoke to Phantom Blade Zero's director, Soulframe (S), about how S-Game managed 30 different weapons, and how the team tried to make them balanced. S knows balance is important in Phantom Blade Zero: "It's [...]
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