Triple-A Minesweeper is a gleeful send-up of blockbuster gaming's worst habits, from yellow paint to characters who talk too much
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In recent years, triple-A games have often been criticised for overly excessive handholding, overcompensating for a dread fear that the player might become stuck. This has manifested in numerous ways like Atreus' heavy-handed puzzle hints in God of War: Ragnarok, yellow paint splashed on every other ledge of Stellar Blade, and most recently, Marvel's Wolverine essentially playing itself for entire portions of the game.I'm not here to weigh in on that debate. Instead, I'm simply going to point yo
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