WARDOGS Studio Wants to be Known For Crunch, Says CEO
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Following the recent success of WARDOGS, CEO of developer Bulkhead, Joe Brammer, has provided some insight into the studio’s hiring practices. In an interview with Game Developer, Brammer has revealed that crunch is an important part of the studio’s development process, and those who are critical of the concept “often don’t make it in the door”.
While he acknowledged that crunch during game development is a serious issue most of the time, and that Bulkhead actively tries its best to avoid it, Br
While he acknowledged that crunch during game development is a serious issue most of the time, and that Bulkhead actively tries its best to avoid it, Br
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