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Apple Knight 3 trades tight platforming levels for one big connected world

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Apple Knight 3 trades tight platforming levels for one big connected world
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A mobile platformer for me is something I typically just pick up between stops. A level, a few stars, back to the map screen, maybe one more if the bus is slow. Apple Knight has followed that template for two entries and done nicely out of it, so it is quite the turn to see Apple Knight 3 pull the internal walls down and put the lot into one connected world.

In Apple Knight 3, regions feed into each other, dungeons sit off the main route, and hidden paths do what hidden paths do. The map has gr

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