Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'
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Should immersive sims rein in their budgets? Thief designer Randy Smith Evergreen thinks so. We chatted to him last month, where he said a lot of immersive sims are in "an arms race to be bigger and better", but that the size of the audience and the competition from other big-budget games makes that a mistake. His friend and fellow immersive sim designer, Harvey Smith, has a different take. Smith recently left Arkane, where he was the director of Dishonored and co-director of Redfall, to set up
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