The Witcher 3's story director says an ideal quest is 'constructed in such a way that the player puts the controller away, stands up, and starts walking'
Source ↗
👁 1
💬 0
The Witcher 3, being one of the best RPGs of its era, naturally has a lot of very good quests—quests with weighty, significant choices that give you pause to think. In speaking with PC Gamer's Joshua Wolens, story director Marcin Blacha says that pause is a sign that he and his team have done something right in a story choice."First of all, the choice has to make you think," Blacha says, "So it cannot be obvious. You cannot simply go after one of the choices by simply pressing A all the time, so
Comments (0)