Relic thought Company of Heroes 3's ambitious dynamic campaign would eventually come together, but it didn't: 'We bit off more than we could chew'
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When I got to play a sliver of Company of Heroes 3's dynamic Italian campaign for the first time, it was hard not to be impressed. The team had taken all the best parts of Company of Heroes 2: Ardennes Assault, expanded it, and then added all sorts of novel new ideas. It felt like I was playing Total War: World War 2. A year later, once I'd been given unfettered access to the campaign for my review, I was less impressed. Player feedback had inspired Relic to remove one of the new features I dug
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