Crimson Moon director says "life happens," as he explains ProbablyMonsters' time-friendly Soulslike
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ProbablyMonsters isn't interested in making Crimson Moon a soulslike that demands your entire evening. You can spend hours mastering its combat and experimenting with loadouts, but the studio also wants it to feel satisfying when you've got less than 30 minutes to spare. Shortly after the game's launch, I spoke to game director David Lesperance [...]
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