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Bloodless review - "Non-violent combat that's gratifying up to a point"

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Bloodless review - "Non-violent combat that's gratifying up to a point"
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Parrying is very much in vogue in gaming right now. While it was always something you could do in FromSoftware's oeuvre, it was Sekiro: Shadows Die Twice that made other developers ponder where they could fit it in - to the point that Leon S Kennedy now casually flicks away mutated monster attacks. The goal is usually to set up a devastating and satisfying counter opportunity. Not so in Point N' Sheep’s Bloodless, where parrying is a means to avoid violence altogether. 

You play as Tomoe, a for

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