Doom director Hugo Martin says id Software is fine, and anyway, 'what matters the most is that the games are good'
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One of the biggest questions left in the aftermath of the Xbox layoffs earlier this month is the state of legendary Doom and Quake studio id Software. Some have claimed the cuts ran so deep that the studio's ability to make new games and support its proprietary idTech engine are in question, while id Software itself published a statement, later echoed using almost identical language by TESO studio ZeniMax Online, that it's merely been reduced to a headcount comparable to what it had a decade ago
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