The toughest choices in PC games
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PC games have been foisting tricky decisions on players since back in 1985 when Ultima 4 made us navigate a moral compass with eight different spokes to prove we were Britannia's best boy. But the Big Decision Era really kicked off in 2003 when Knights of the Old Republic made us pick between the light side and the dark, and every videogame was stuffed with choices people could fill their blogs arguing about. (We all had a blog in 2003. It was the law.)Those obligatory Big Decisions didn't alway
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