Building AI Agents in Rust — part 3
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Author(s): Enzo Lombardi Originally published on Towards AI. Skills as traits Two tools fit in a match statement. Three start to feel cramped. By six, the dispatcher is a swamp of clones, retries, error formatting, and case branches that all look almost but not quite alike. The agent loop is still simple. The space around it is not. The article proposes replacing the brittle match-based dispatcher with a typed trait approach: define each “skill” as its own trait implementation with associated in
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