Critical Role Campaign 4 just proved that performance trumps dice rolls
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Campaign 4 of Critical Role has been exemplary in multiple ways. Brennan Lee Mulligan, taking over from Critical Role’s previous Dungeon Master Matthew Mercer, has shaken the formula up by adding new homebrew rules, resurrecting older ones, revamping mechanics like death, and introducing Critters to a brand-new world in the process. Mulligan’s latest trick, however, is to flip Dungeons & Dragons’ most basic rule on its head: rolling dice.
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