The design lead of Half-Life's biggest competitor says that its publisher was so 'pissed off' by the time the game launched that it didn't bother testing it properly: 'We got trashed in the press because of bugs'
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Back in the halcyon days of 1998, Ritual Entertainment's Sin was shaping up to be the hottest shooter released that year. An over-the-top, hyper-violent gunfest with the backing of John Romero and a dash of what, at the time, qualified as sex appeal, Sin seemed destined to be the shooter on everyone's hard-drive by the end of the year.But it didn't quite happen that way. A month after Sin's launch, Valve released Half-Life, which sucked up all the FPS oxygen with its revolutionary approach to st
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