I disabled frame generation in three AAA titles, and it proved some games are better off without it
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Frame generation is, without a doubt, the most polarizing intersection of AI and gaming as we know it today. A vocal majority of enthusiasts can be found clamoring for raw rasterization, and meanwhile, the biggest name in the industry, Nvidia, has a trajectory that suggests that the days of traditional rendering pipelines may be limited. At CES 2026, Team Green bypassed a new discrete GPU architecture for the first time in decades to debut DLSS 4.5, powered by its proprietary second-gen transfor
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