Doom Designer Claims id Software Wasn't As Impressed With Half-Life As He Was
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John Carmack broke the mold in the early '90s after designing a revolutionary engine that utilized ray casting to draw only what the player could see. This novel concept meant faster rendering speeds, lending itself to the high-octane Nazi-slaughtering action of one-man-army William 'B.J.' Blazkowicz in Wolfenstein 3D.
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