Meet The Dungeon Master Controlling Ghost Of Yotei’s Lawless Japan
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Open worlds are difficult to craft. Make them huge and fill them with enough content to justify the space, and the result can become repetitive or tedious to explore. Lean too heavily on guiding the player toward carefully handcrafted moments, and the world stops feeling open in the first place. It’s a balancing act between freedom and structure that defines the genre, and one Sucker Punch has been iterating on from Ghost of Tsushima to Ghost of Yotei.At GDC, developers from the studio described
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