🎮 Gaming 2d ago · Bryant Francis

What Egosoft's three decades of making space sims tells us about serving 'niche' audiences

Game Developer
Professional insight into the art and business of making games
View Channel →
What Egosoft's three decades of making space sims tells us about serving 'niche' audiences
Source ↗ 👁 0 💬 0
'Cool action in space attracts 20-year-olds now and it attracted 20-year olds 20 years ago.'

Comments (0)

Sign in to join the discussion

More Like This

Feature: You're The Xbox Boss And Need To Figure Out Exclusivity, What Decision Are You Making?
Pure Xbox | Latest Updates · 4h ago
📰
Nintendo has quietly opened a new London pop-up store
VGC · 5h ago
📰
Fans think unused music points to a Resident Evil Requiem Mercenaries mode
VGC · 6h ago
50+ Xbox Games & DLC Are Reduced By 90% In The Post-Spring Sales
Pure Xbox | Latest Updates · 6h ago
📰
Indie dev ‘devastated’ after BAFTA pulls trailer at last minute, citing ‘wellbeing of our guests’
VGC · 7h ago
📰
Metal Slug 30th anniversary website launched, teases ‘Mission Reboot’
Gematsu · 14h ago