💻 Technology 11h ago · Dashiell Wood

Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me'

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Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me'
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Morbid Metal developer Felix Schade on the art direction of his new action game.

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