Homura Hime Could Be Perfect After a Few More Patches
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There are times when a concept for a game is so goo and the idea behind it is so close to being ready, but isn’t quite there yet. That’s exactly how I feel about Homura Hime. The character designs and concept are great, and the combat can sometimes remind me of action games with parry systems like Devil May Cry and Soulslike, but with NieR sorts of bullet hell elements. The issue is that some more minor elements are keeping it from feeling smooth and stable enough. Especially if you’re on a hand
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